O truque inteligente de The First Berserker: Khazan que ninguém é Discutindo



The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

Novo soulslike, Khazan reúne elementos que deram certo na Classe e faz seu próprio suco — e 1 suco bastante Porreiro de modo a se repetir

A gameplay parece bem a do Nioh, ao ponto por quase parecer 1 sucessor espiritual do game. Khazan tem acesso a 3 ESTILOS por armas: lança, espada Bastante e empunhadura dupla com espada e machado, com cada uma dessas armas tendo sua própria própria árvore do habilidades onde o jogador consegue montar builds completamente variados de modo a o mesmo Género do arma.

Acompanho anime desde criancinha e é um sonho realizado trabalhar usando duas das maiores paixões da minha vida.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

A clara inspiração para isso foi Nioh, qual similarmente identicamente conjuntamente utiliza 1 sistema bem semelhante, mas isso tira um pouco do charme por 1 Souls e a graça do explorar um mundo interconectado e dar caminhos natural escondidos entre as áreas.

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O único detalhe cá é de que as vezes tem 1 filtro exagerado demais em certas áreas, ao ponto de incomodar visualmente e dificultar de modo a enxergar inimigos e itens.

It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Também igualmente similarmente identicamente conjuntamente temos personagens demasiado bem escritos que acompanham o protagonista em a jornada e qual agregam demasiado bem para o conteúdo da história.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, The First Berserker: Khazan exploration—Khazan and its no frills linear structure can feel basic at times.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

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